Funded Projects and Events

Project Track:

 

2023-24

 

Mobile App for Interaction with an Electric Tractor

Despite considerable profits, California has faced an agricultural labor shortage for the past decade, with surveys indicating significant difficulties in securing necessary labor. Farmers have attempted to address this issue by transitioning to less labor-intensive crops and offering higher wages, but these measures have had limited success due to the physically demanding nature of profitable California cash crops. Agricultural labor also exposes workers to various occupational hazards, including pesticide exposure and inadequate training for heavy machinery operations. 

The conventional agricultural approach relies on labor-intensive tasks, time-consuming processes, and excessive use of pesticides, resulting in a workforce shortage, increased operational costs, unsafe working environments, and reduced efficiency. Our team is committed to mitigating these challenges by optimizing the existing autonomous navigation software for the Amiga robot UCSC has at the CASFS farm. The Amiga is a small and adjustable electric tractor developed by farm_ng for farmers to automate manual tasks, receive real-time updates, and minimize maintenance and fuel expenses. 

Throughout our project, we will develop a mobile application equipped with a virtual joystick, enabling remote control of the electric tractor from any point on the farm. Furthermore, this application will facilitate cooperative control, allowing two farmers to manage the tractor via their mobile devices. This provides farmers with a convenient and versatile means of overseeing tractor operations across the farm. Additionally, the application incorporates a virtual stop button for enhanced control and safety that can stop the tractor at any time. 

Our project aims to enhance California’s farming practices by focusing on organic farming. Organic farming offers more benefits, such as soil quality preservation, improved fertility, and biodiversity. Within our project, we will create a mobile application with a virtual joystick to enable remote tractor control from any location on the farm. Similarly, this mobile application will have an emergency stop button, ensuring the safety of farmers on the farm. The key benefits of the application include:

Less Physically Intensive Operations: The application enables tractor control using a mobile device, reducing the physical intensity of material movement, weeding, planting, and transportation.

Efficient Cooperative Control: Two farmers can manage the tractor via mobile devices, streamlining various agricultural tasks and enhancing overall efficiency.

Enhanced Control and Safety: The virtual stop button provides farmers with increased control and safety, allowing them to stop the tractor at any moment.

Smooth Integration into Organic Farming: The application seamlessly integrates an autonomous tractor into an organic farming environment, improving overall farm efficiency.

Empowering Farmers with the Right to Repair: The application allows farmers to repair and maintain their equipment, returning control to them.

Incorporating these enhancements to the existing autonomous navigation system holds substantial potential for small-scale organic farmers, delivering an efficient tool adaptable to a range of agricultural tasks, including weeding, planting, loading, and material transport. Rather than replacing farmer involvement, our solution is designed to support farmers, enhancing their efficiency while minimizing the physical risks of farming.

Team:

  • Oliver Fuchs, Undergraduate, Robotics Engineering
  • Katherine Rogacheva, Undergraduate, Robotics Engineering
  • Milos Suvakovic, Undergraduate, Computer Science
  • Sam Leveau, Undergraduate, Robotics Engineering

 

Gateways Digital Literacy Classes

The structure of the California incarceration system causes a disconnect between the incarcerated community and the rest of the state population. Prison and jail facilities are underresourced in terms of access to learning technical and modern skills, both of which are crucial for reentry following release. This causes a disconnect between the incarcerated community and communities who do have access to the technology and are given the space to hone their skills, both technical and personal. Largely due to this disconnect, recidivism rates in California are especially high compared to the rest of the country because recently released folks have not had access to the same skill development and technology as other communities. People who are incarcerated and later reintegrated into society have a harder time adjusting to their roles, especially as they have fewer opportunities to remain up to date with the skill sets many job positions require, largely due to a lack of access to the latest technology. In the last year post-COVID the Gateways Project taught computer literacy using Adobe Illustrator and iMovie inside Watsonville’s Rountree Mens’ facility. These classes have been popular amongst the facility’s population, and we are ready to dive into another year of engaging in peer-to-peer learning through our digital literacy classes. Additionally, Gateways has partnered with two formerly incarcerated filmmakers in utilizing the resources given to our students through the university and collaborating with them to uplift their stories. Both of these projects reflect the importance that Gateways emphasizes on digital media in storytelling, advocacy, and in fostering community.

This year, Gateways is expanding our digital literacy courses to the Santa Cruz Blaine Women’s Facility. Our education initiative provides comprehensive digital design classes to incarcerated individuals in two Santa Cruz County facilities. This initiative not only benefits the job, health, and reentry outcomes of incarcerated students but also increases community engagement in advocating for the rights, dignity, and lives of those currently incarcerated.

The jail education initiative consists of a 3-course digital literacy series, 6 weeks each, covering topics such as Adobe Illustrator, Photoshop, Dreamweaver, and Rush. Providing computers including Adobe Software, which is offline accessible due to the lack of wifi and internet connection in jail facilities, gives students at Santa Cruz County facilities opportunities that have never before been offered. Gateways’ curriculum also integrates personal development and interpersonal communication, preparing students with a set of in-demand technical and practical skills necessary to secure employment and excel in new workplace environments.

Team:

  • Mia Perez, Undergraduate, Sociology
  • Katerina Bajaj, Executive Fellow – Everett Program, Sociology
  • Ivanna Mendez, Undergraduate, Legal Studies
  • Mariana Marino, Undergraduate, Sociology
  • Derrick Valencia-Murillo, Undergraduate, Sociology
  • Katheline Vanegas, Undergraduate, Sociology

 

Greener Greenhouses

Greenhouses equipped with sensors can increase crop yield efficiency by reducing resource usage such as water, fertilizer, and lighting. Current monitoring systems for protected agriculture are expensive, energy-demanding, and require frequent human intervention. We propose a chance to leverage existing greenhouse control systems by creating an ultra-low power open-source sensing node that is powered by and communicated to via the existing supplemental lighting commonly found in protected agriculture. This approach will yield reduced costs in both power consumption as well as labor.

The key technologies that we will develop to achieve this goal are Visible Light Communication (VLC) and Radio Frequency (RF) backscatter. Traditionally, VLC has used the high-speed toggling of Light Emitting Diodes (LEDs) to send a wireless signal to a solar panel receiver. The main benefit of using VLC is that it functions as both a source of energy for the low-power sensing node as well as a channel to send data or commands to the node. Furthermore, in our case, the LEDs can also be used as the aforementioned supplemental lighting for greenhouses. RF backscatter is a passive communication technique that modulates and reflects RF waves instead of generating, which enables wireless communication that operates at orders of magnitude lower power than traditional WiFi or Bluetooth. By using LiFi to send data to the sensor nodes (downlink) and RF backscatter to transmit data from the sensor nodes (uplink), we can implement a novel ultra-low power wireless sensor network that will be ideal for greenhouses.

Our work primarily aims to improve the techniques used in VLC to further enhance communication range and resilience to noise by developing a chirp spread spectrum -based modulation technique. This modulation technique will be more robust in greenhouse environments where there is significant noise (in the form of sunlight) as it encodes data in the phase of the signal rather than its amplitude. In addition, our work involves deployment of this VLC/RF-based wireless sensor network in the UCSC Coastal Biology Greenhouses to go beyond the lab bench and directly benefit actual greenhouses.

Team:

  • Jack Lin, Graduate, Electrical and Computer Engineering
  • Yawen Guo, Graduate, Electrical and Computer Engineering
  • Matt Kaltman, Undergraduate, Electrical and Computer Engineering
  • Firouz Vafadari, Graduate, Computer Science and Engineering

 

2022-23

 

Living Solar Panels

Problem
Moving away from fossil fuels to increase our reliance on renewable energy sources is one key step in meeting climate goals. However, renewable energy facilities can negatively impact ecosystems (Naugle, 2011), including birds via impact collision fatalities (Conkling et al., 2022). Bird diversity declines negatively impact the ecosystem services they provide: pollination, seed dispersal, insect and rodent control, decomposition, and cultural importance (Whelan et al., 2015).

Proposed Solution
Living Solar Panels aims to be the first living-cactus electricity farm. The farm plot will demonstrate the ability of Living Solar Panels to provide carbon-negative and biodiversity-friendly electricity. The plot will serve as a living testbed to explore how much electricity can be harvested from 20 living cactus stems, as well as providing undergraduate learning opportunities. Because cacti absorb and sequester CO2, Living Solar Panels could become a carbon-negative renewable energy source, thereby decreasing greenhouse gas emissions and atmospheric carbon while avoiding potential impact collisions to birds.

Why cacti?
Living Solar Panels harvest electricity from the electrical potential that naturally forms across a cactus stem as a consequence of the Crassulacean Acid Metabolism (CAM) photosynthetic pathway. Plants that undergo CAM uptake carbon dioxide (CO2) during the night, not during the day like most plants (Gibson and Nobel, 1986). CAM plants store nighttime CO2 as malic acid, and during the day, it is broken down to release the CO2 for use in photosynthesis. Because cactus stems are opaque, light cannot penetrate through the stem, thus each cactus side photosynthesizes independently (Gibson and Nobel, 1986). The malic acid is broken down at a faster rate on the side intercepting the most light, raising the pH. The side in the shade breaks down the acid more slowly and has a lower, more acidic pH. This creates a concentration difference across the cactus stem, resulting in an electrical potential that causes protons (charged hydrogen ions, H+) to move across the stem (Nobel, 2020). The H+ difference can be measured as a voltage and could be harvested as electricity.

Methods
The demonstration plot is located at the UCSC farm and contains 20 prickly pear cactus (Opuntia streptacantha) stems. Power will be harvested using an innovative “patch” that we will build and attach to the stem surfaces. It will continuously monitor voltage and current and will be attached to a battery that it will charge. Each patch is attached to a WiFi-enabled microcontroller for remote monitoring and so UCSC farm visitors can view data in real time. Two quantum light sensors will also be attached to the microcontroller to monitor intercepted light on each side of the stem. We will use this data to model larger scale cactus electricity farms under varying light levels. We will harvest electricity and collect data for two years.

Team:

  • Charlie Chesney, Graduate, Environmental Studies
  • Angelina Powers, Undergraduate, Human Biology
  • Joe Zheng, Undergraduate, Molecular Cell and Developmental Biology & Biotechnology
  • Erin Langness, Undergraduate, Ecology and Evolutionary Biology
  • Josh Sachs, Undergraduate, Computer Science

 

 

Visualizing Wildfire Impact

Wildfires cause catastrophic damage, loss of life, and disruption to the state. Alterations of forest ecosystems show an increased amount of vulnerability across the nation such as the Sierras of California and the Rocky Mountains of Colorado, as well as regions throughout the world.  We are embarking on an endeavor to mitigate the effects of wildfires by using novel VR applications to disseminate simulations of wildfire impact. While VR used to be an expensive, specialized scientific tool, recent developments in commercial VR offer the possibility to develop applications that are within reach of end consumers. This project will be the result of partnerships between the SET Lab at UCSC (which uses support from the NSF to develop VR systems for work) and the Soga Research Group which has offered datasets and support for three impact areas: 1) Visualizations and Planning Tools for Traffic impact 2) Risk Assessment and AI tools to overlay wildfire impact on real-world 360 images 3) Physics based simulations of the spread of smoke. We will develop and distribute multi-user, cross-platform applications that use existing research from both of these labs to elucidate complex catastrophic phenomena for a wider audience.

Team:

  • Samir Ghosh, Graduate, Computational Media
  • Saranya Elangovan, Undergraduate, Technology and Information Science
  • Samantha Wang, Undergraduate, Physics
  • Pakhi Sinha, Undergraduate, Computer Science
  • Kyle Ko, Undergraduate, Neuroscience
  • Chris Avila, Undergraduate, Earth Science
  • Kit Rao, Undergraduate, Chemistry & Applied Physics

 

 

Gateways Digital Media Classes

California jails are overcrowded and under-resourced. While this poses a problem in and of itself, mass incarceration impacts an individual’s life long after their release, facing barriers to employment, catching up to rapid technological innovations, and navigating through the social discrimination of formerly incarcerated people. Community re-entry is so difficult that within three years more than 65% of all formerly incarcerated Californians return to jail. High recidivism rates not only impact those returning to jails, but also their families and communities, with a higher likelihood that families will live in poverty and further disrupt their community structures.

The Gateways Project proposes a new innovative model towards education through digital storytelling and near to peer mentoring, in which these workshops are facilitated by our undergraduate UC Santa Cruz Everett Fellow team members. Each year, the Everett Program recruits a cohort of 20-30 student fellows, who manage the non-profit and collaborate on tech for social justice projects. Fellows sign on to work with Gateways, allowing for a sustainable flow of student labor and interest for long-term continuation. Through their projects, students learn about a variety of digital storytelling methods including filmmaking, story maps, social media campaigning, and graphic design. They will then have the opportunity to connect with incarcerated community members, learn with them, and pass on the knowledge that they gained as students and fellows in an innovative university program.

Team:

  • Katheline Vanegas, Undergraduate, Sociology with GISES
  • Nadia Vazquez, Undergraduate, Business Management Economics

 

 

Low Cost Sensor Hardware for Microbial Fuel Cell Monitoring and Data Collection

Sensor networks can have considerable positive impact on the environment – for example, soil moisture sensors in agriculture can reduce water consumption by 10-50% while maintaining crop yields. However, keeping these sensor networks powered is a challenge that has hindered widespread adoption. Soil-based microbial fuel cells, or MFCs present an interesting opportunity to power outdoor sensor networks in a sustainable, renewable and low-cost fashion. These fuel cells leverage the inherent metabolic activity of exoelectrogenic bacteria that are naturally occurring in almost all soils, to generate power. Preliminary work has shown promising results in the ability of these cells to generate sufficient power in a real farm.

However, as an organic power source, microbial fuel cells can behave very differently depending on the environment. The microbes are reactive to conditions like soil texture and nutrients, temperature, soil moisture and electrical conductivity. To evaluate the viability of MFCs as a power source for outdoor sensor networks, we need to observe their behavior in a wide variety of conditions that are not easily reproduced in the lab. Thus, this project aims to present a lower-cost and low-power sensing equipment system to collect data from field deployments of microbial fuel cells. We will consider the mechanics of a microbial fuel cell, as well as the different methods of remote data collection. In addition to the voltage and current output of the microbial fuel cells, we also plan to monitor local environment variables that might impact the performance of a cell, such as soil moisture and weather. We will also progress our real-time interactive visualization website, so that MFC data can easily be explored and shared with stakeholders.

Team:

  • Sonia Naderi, Postdoctorate, Electrical and Computer Engineering
  • John Madden, Undergraduate, Robotics Engineering
  • Brian Govers, Graduate, Electrical and Computer Engineering
  • Stephen Taylor, Undergraduate, Robotics Engineering

 

 

Web-Accessible Trauma-Sensitive Yoga Serious Game for the Remote Treatment of PTSD

Modern strategies to manage the mental repercussions of Trauma show that non-pharmacological treatments potentially have the same if not better efficacy than pharmaceutical treatments alone. Several studied treatments that produced strong results focus on stabilizing desynchronized brain activity and emphasizing body awareness. Among these treatments are gamified neurofeedback and Yoga [1]. While these treatments can be transformative for patients, access barriers are high. A patient must be able and willing to see a therapist, perform physical exercises in front of others, and the class size must be small and explicitly catered to Trauma.

Meanwhile, Telehealth has become an effective, common vector for physical therapy and is necessary if personalized treatments such as Trauma-Sensitive Yoga are to scale to a large population efficiently. The proliferation of a variety of sensors to consumers (cell phones, cameras, controllers, video game systems) and the cultural growth of video games suggest an opportunity space to allow Trauma survivors to receive interactive, individualized, embodied therapy without having to overcome these obstacles. With this in mind, we aim to create a gamified experience of a Trauma-Sensitive Yoga routine that is accessible to anyone with a web browser and webcam.

Team:

  • Samuel Shields, Graduate, Computational Media
  • Ramon Rubio, Undergraduate, Network and Digital Technology
  • Maxim Kuznetzov, Graduate, Computational Media
  • Likha Pulido, Undergraduate, Computer Engineering

 

 

2021-22

 

Multimodal Virtual Assistant for Farmers

This project aims to leverage cutting-edge machine learning and data mining techniques to build a virtual assistant for farmers. The aim is to provide farmers with instant access to information that would not otherwise be easily accessible or available to them. Much of the valuable agriculture information on the internet seems to be dense, highly technical, and hard to find. Information about specific agricultural questions is relatively sparse compared to the information accessible in other domains. One motivation of this project is to inform farmers about how to make sustainable choices that are not only good for them economically, but also good for the world. The team wants to use state-of-the-art natural language processing techniques to create a tool that will bridge the information network gap between the untapped useful information and working farmers.

Team:

  • Brian Mak, Graduate, Natural Language Processing
  • Wendi Tan, Undergraduate, Math
  • Brady Yung, Undergraduate, Computer Science

 

Global Environmental Justice Observatory (GEJO)

The Global Environmental Justice Observatory (GEJO) seeks to explore and improve understandings of the interdisciplinary problems and applications of environmental justice and serve as a resource for students, academics, and the general public. A problem the team has identified within the academic environmental justice community is that much of the research being done has access restrictions. GEJO seeks to address this issue with its open-access website, which features its two main programs: the GEJO podcast (“Liminal Spaces”) and the Global Environmental Justice (GEJ) Journal. The GEJ Journal consists of undergraduate student research papers and theses exploring topics related to environmental justice. These papers are reviewed by the student-led editorial board, who work closely with the student researchers to refine their work leading up to publication. The goal of this journal is to present a more comprehensive and interdisciplinary approach to environmental justice than is found in mainstream conversations, as well as to promote high caliber undergraduate student work. Funding will be used to develop the existing program and website as well as to host an art show featuring environmental art created by students, which will also be photographed and highlighted on the website.

Team:

  • Caitlin Schilt, Undergraduate, Environmental Studies
  • Christina Vagnoni, Undergraduate, Sociology
  • Vishnu Nair, Undergraduate, Marine Biology
  • Sachi Powelson, Undergraduate, Anthropology and Sociology
  • Alcides Fuentes, Undergraduate, Latin American and Latino Studies and Environmental Studies.

 

San Quentin COVID Archive: Stories from the Inside

The heart of this project is an online community zine featuring original artwork and writing from the currently incarcerated community at California prisons reflecting on their experiences surviving the COVID-19 outbreak. Digital storytelling is a way for incarcerated people to have agency in an environment in which agency is constantly taken from them. This archival project gives them access to the technology and tools they need to share their stories with people outside of prison. Furthermore, the project amplifies their experiences through various digital and print media across social media platforms to increase civic engagement that advocates for policy change. The goal of this project is multifold: to document emergent and unique cultural practices amidst the ever-shifting reality of COVID-19 behind bars, document the organizing that took place in response to COVID, create space for artistic expression and dignified storytelling by those directly impacted, shift public perceptions of incarcerated people, and educate the public on the urgent need for prison decarceration in order to save lives.

Team:

  • Karina Diaz Alvarez, Undergraduate, Psychology
  • Milo Santamaria, Undergraduate, Sociology
  • Edward Estrada, Undergraduate, Politics.

 

2020-21

 

ReFuel: Harnessing synthetic biology to build a plastic-to-biofuel pipeline

From the cars we drive to the phones we use; plastics are a never escaping commodity embedded in our daily lives. Globally, plastics have revolutionized the electronics, packaging, and transportation industries; however, due to their persistent nature, plastics have become pervasive in destroying the environment. Two researchers from the University of California, Santa Barbara reported that greenhouse gas emissions over the plastic life cycle are likely to quadruple by 2050. This would cause a climate impact equivalent to around 189 coal power plants. In 2017, the United States produced 35.4 million tons of plastics where 14 million tons were specifically dedicated to the packaging industry. PET, the most common plastic used in packaging, is only recycled at a rate of 29.1% in the US. Due to the implementation of single-stream recycling in the U.S., the cost of recycling is more expensive relative to the cost of manufacturing new plastic because cleaning and preparing the plastic requires increasing amounts of water, energy, and effort. These factors contribute to offshoring thousands of tons of plastic to countries that continue to mismanage the waste. Furthermore, microplastic pollution causes health risks, as they can easily contaminate the food chain globally. Virtually every person is affected by plastic waste, particularly people in developing nations because they rely heavily on waterways. Our founders are children of immigrants from developing countries — Guyana, India, Vietnam, and Mexico — who have witnessed the extreme environmental impacts of this problem. The U.S. alone landfilled 2.68 million tons of plastic in 2017 — inevitably contributing to environmental pitfalls across the globe3.

Another equally important issue we are facing is the use of non-renewable resources in the form of fossil fuels/crude oil. Though the use of fossil fuels and the growing plastic waste issue don’t seem related, one is entirely dependent on the other — drilling, mining, and burning fossil fuels is necessary for plastic production. Additionally, the act of finding, unearthing, transporting, and using fossil fuels has left polluted waterways, ruined wildlife habitats, and has created toxic air pollution problems. To address these concerns, many government and private sector organizations are developing alternatives to fossil fuels such as ethanol and butanol biofuels. A recent study comparing the greenhouse gas emissions (GHG) between bio-butanol and standard gasoline found that there was a reduction of 30-35% of GHGs with the use of bio-butanol. With our plastic-to-biofuel pipeline, we directly address the recyclability and the ability of upcycling PET plastic waste into usable end products. We have developed a theoretical metabolic process for breaking down PET by genetically engineering the bacteria, E. coli, to produce specific enzymes that can depolymerize PET. This will yield the chemicals Ethylene Glycol (ETG) and Terephthalic Acid (TPA). We will also engineer a specific yeast strain with a well-derived gene cluster to further process the ETG. This gene cluster is known to produce enzymes that convert ETG into acetaldehyde. The acetaldehyde can then be metabolized within the same organism to produce the final product of 1-Butanediol (Butanol).

Team:

  • Leader: Preet Kaur, Undergraduate,  Biomolecular Engineering and Bioinformatics
  • Justin Redmond, Undergraduate, Molecular, Cell, and Developmental Biology

 

Wonderfil at UCSC

The overall purpose of this project is to reduce the amount of single-use plastic bottles on UCSC’s campus. The U.S. alone produces 42 million metric tons of plastic waste per year and less than 10% of that will ever be recycled (1). College campuses, which have significant buying power, have begun to ban single-use plastics. There is successful precedent for eliminating drinks in plastic bottles, straws, and plastic bags, but there is currently no viable alternative for distributing personal care products (shampoo, conditioner, soap, lotion), condiments, and cleaning products.

Wonderfil is the only startup making electric dispensers for personal care products. Successful adoption of reusable water bottle refill stations and booming reusable water bottle sales have proved that college students will ditch single-use plastic bottles if there is a convenient alternative. We are determined to become that convenient alternative for personal care products on college campuses and beyond.

This grant will fund the fabrication and testing of 12 Wonderfil dispensers (or 3 Wonderwals which is what we call groups of Wonderfils). The Wonderwals will be strategically placed in centralized locations where on-campus residents are living. Since the on-campus living situations might change depending on the pandemic, Dani Parker has agreed to be our campus-living point-person to keep us updated on any changes.

The dispensers are autonomous, touchless, and customers pay using a self-service payment module. The tentative locations for Wonderwals are in the 9/10 dining hall, the Crown-Merrill dining hall (if it reopens in the winter or spring), and the community room in Family Student Housing. We are coordinating with folks in Dining, Housing, and Facilities to get the necessary permission to install our machines on campus by the start of Spring quarter.

Team:

  • Leader: Shiloh Sacks, Undergraduate, Electrical Engineering
  • Adrian Mendez, Undergraduate, Computer Science

 

The Gateways Project

California’s correctional facilities have also become hotspots for COVID-19, with over 18,000 Covid confirmed cases, leading to the suspension of programming and visitation for the past seven months (CDCR, 2020). Long term exposure to these conditions only increases the vulnerability of people incarcerated, already suffering from long term health, economic, and social problems while in these facilities and post-release. As COVID-19 continues to spike across the country, prisons and those inside are often last on everyone’s minds, despite disproportionate infection rates and lack of proper facilities or support. Currently incarcerated persons will have an even more difficult time finding work post-release without the necessary educational services and rising COVID infections in prisons makes this population the most neglected and under-served community.

Prior to COVID, the Gateways Project taught graphic design inside two Santa Cruz County jails. Although that work has been paused, we are ready to begin teaching tele-classes in 2021 and have expanded our efforts to include recently released folks as well.

This year, Gateways is addressing two key issues to maximize our impact. Our education initiative provides comprehensive digital design classes to incarcerated individuals in Santa Cruz County as well as recently released folks throughout the Bay Area. Additionally, we have also partnered with the StopSanQuentinOutbreak Coalition to help teach tech and expand their organizational capacity. These initiatives not only benefit the job, health, and reentry outcomes of incarcerated students, but also increase community engagement in advocating for the rights, dignity, and lives of those currently incarcerated.

The jail education initiative consists of a 12-week course covering topics such as Adobe Illustrator, Photoshop, WordPress and HTML. Providing computers including Adobe Software gives students at Santa Cruz County facilities opportunities that have never before been offered. Gateways’ curriculum also integrates personal development and interpersonal communication, preparing students with a set of in-demand technical and practical skills necessary to secure employment and excel in new workplace environments.

In partnership with the StopSanQuentinCoalition, we aim to establish a coalition website, develop standardized social media templates, and implement a weekly newsletter as a means to create a unified platform for sharing resources and uplifting incarcerated voices. This social media remodel increases content visibility and recognition, amplifying the ongoing advocacy of the coalition across the state. Having performed a needs assessment with coalition leaders and pitched the project to all coalition members with mock-ups and color schemes, we will be going forward with website development and social media marketing starting winter quarter.

Team:
  • Leader: Sophia Puliatti, Undergraduate, Environmental Studies
  • Kristina Bullington, Undergraduate, Anthropology
  • Louis Beltran, Undergraduate, Legal Studies
    Rachel Edelman, Undergraduate, Sociology

 

weBLACK

Social media companies facilitate the spread of social justice movements while simultaneously profiting from the trauma of those advocating for justice, specifically in the Black community. This systematic problem of a lack of representation has contributed to the development of algorithms embedded in the foundation of social media platforms causing negative bias towards groups of people, usually persons of color. During the wake of the George Floyd incident, there were numerous efforts to raise awareness and affect impact using social platforms, and big names in the tech industry spoke on the tragedy. The conversation switched to riots, looting, and antifa rather than about a Black man wrongly crucified in the street. This shows that current social media platforms allow for the propagation and widespread of ideas, but the effect is momentary which adds to the difficulty in progressing movements and creating real social impact. However, the one place the original conversation lasted longer than any other platform was Twitter, specifically ‘Black Twitter’. For context, Black Twitter isn’t a page you can look up on Twitter nor is it a separate platform or feature. It’s a web of Black people digitally connected to relate and highlight issues that affect them as Black individuals. Therefore we present “weBLACK.”, a social media platform that seeks to bring Black issues and prioritize space for Black voices to be heard. WeBLACK. is a web based platform that will explicitly create a space easily accessible for Black people by Black people to fill the gaps that we’ve seen with Black Twitter. To sustain online social movements weBLACK. will explicitly take a stance on social causes; for example, to address inefficient sharing of causes we will simply pin it on the main page to increase awareness based on location. WeBLACK.’s potential for social impact is larger than any other social media because weBLACK. offers long lasting impact, rather than content designed to momentarily captivate the users attention.

Team:

  • Leader: Jonathan Scott, Graduate, Computer Science and Engineering
  • Johnny Tilahun, Undergraduate, Technology and Information Management
  • Ephrem Woldetensae, Undergraduate, Business Management Economics

 

Enhancing climate change education through personalized scientific communications on phenology

In the US, public opinion deviates substantially from the scientific consensus on climate change [1]. Changes in physical systems, such as warming, do not necessarily shape the public’s beliefs [2]. Changes in biological systems, such as phenology, may provide a more effective leverage point for aligning public perception and scientific understanding. Shifts in phenology, the timing of recurring biological events, are one of the most conspicuous fingerprints of climate change. Scientific evidence clearly shows warming-driven shifts in phenology, such as earlier leaf-out [3]. Recent citizen science projects that collate phenological observations have gained great public interests, many of which aim to promote climate change education. However, these widespread phenology observations, with increased scientific research, have not been translated to increased climate change awareness on a large scale.

We propose to reduce this ongoing gap in two approaches. First, we use iterative data assimilation in scientific research to provide citizen scientists with real-time feedback on their contributions. This is motivated by our ongoing research on plant phenology using empirical dynamic modeling [4], a state-of-the-art data-driven approach. This model, along with the phenology database associated, allows us to interpret in near real-time the value of new observations. Second, we tap into the power of social networks by transforming the recipients of education into active educators. In an ongoing research, we analyze phenology-related posts on social media (e.g., Twitter) to study how people perceive and interpret phenology. We observed frequent phenology observations by the general public but few comments on their changes or connection to climate change. We are therefore motivated to bring the general public closer to knowledge production on climate-phenology coupling and to enable information dissemination among the general public.

Team:

  • Leader: Yiluan Song, Graduate, Environmental Studies
  • Jade Guzman, Undergraduate, Environmental Studies and Legal Studies

 

Revitalizing Everett’s Digital Toolkit & Educational Outreach

Despite decades of effort to increase diversity in STEM education in the US, the share of women in Computer Science majors is still below 20%, and the figures are lower for Black and Latinx, non-binary, and women of color students. These students are systematically marginalized from early tech education and often further discouraged from pursuing it in higher education which holds institutional and cultural barriers. As an alternative to fixing the leaky STEM pipeline, we offer multiple pathways for socially-conscious Gen Z students, especially underrepresented students from social sciences and humanities, to learn tech skills outside CS classrooms to become strategic technologists for the public interest. These marginalized students deserve more inclusive curricula that build on the cultural and social assets they bring to the tech field, which would help them build confidence in tech learning, understand their roles in tech for social good and cultivate hard and soft career skills. The Everett Program has been teaching these curricula to marginalized students for the past 20 years. It encourages students to understand the role of tech for social good and to collaborate with global and local nonprofits to bring impactful solutions. The program focuses on mid-range tech skills to create community solutions with digital storytelling, digital activism, and info-design which has contributed to our students having an above-average hire rate after college, especially in STEM careers. Students are motivated by community needs rather than technological novelty. Our holistic approach – Heads on Justice, Hands-on Tech, and Hearts on Changes – has shown clear effectiveness. Now, disseminating its lessons are in development for other campuses interested in doing similar work.
The proposed project aims to develop an online toolkit for student groups at community colleges and universities working with non-STEM underrepresented students. In doing so, we will provide (1) online how-to-guides, (2) pick & mix student action modules and workshops, (3) case studies and best practices, and (4) supplementary resources extracted from the Everett Program’s successful curricula and innovative pedagogical approaches. The toolkits will encompass thematic collaboration modules (community-engaged PIT learning, peer-to-peer tech labs, project-based collaboration, social-emotional education, reflection, and dissemination) combined with teaching tools ( syllabi, lesson plans, slides, videos, student-driven activities, teach lessons). We anticipate the toolkit to be a vital resource for learning to use technology for social change and enhance the level of education of non-STEM students. This may be the first time in a student’s life that they have been exposed to new technologies.

Team:

  • Leader: Jonathan P Winston, Undergraduate, Sociology
  • Tina Bulling, Undergraduate, Anthropology
  • Morgan Bishop, Undergraduate, Sociology
  • Ethan Mulberg, Undergraduate, Sociology

 

 

2019-20

The Cookie Problem

The overarching dream of this project is to develop an entire tech literacy curriculum and implement it into a video game. However, due to the limits of the project, we believe that focusing on one specific topic of tech literacy, Cookies, would provide the greatest benefits. Browser cookies are the most common way websites track user’s information such as previous clicks, location information, most viewed sites, and more (Peacock 2014). The danger is that Cookies can influence what is recommended to users, where the recommendations are typically targeted ads or information that is not accurately checked. This allows a subconscious shift in people’s opinions and facts, especially when they don’t know how to accurately be skeptical about information. Focussing on this one topic, we will make a video game that tackles cookies and their subparts in an effort to teach how to critically think about the consequences of cookies.

Team:

  • Leader: John Dominic Sanchez Diez, Graduate, Computational Media
  • Mia King, Undergraduate, Computer Science and Computer Game Design
  • Matthew Ryan Stevens, Undergraduate, Computer Science and Computer Game Design
  • Jacob Alexander Wynd, Undergraduate, Computer Science and Computer Game Design
  • Anh-Tu Pham, Undergraduate, Cognitive Neuroscience
  • Sanyukta Kamath, Undergraduate, Cognitive Science

 

Ocean Sustainability Autonomous Boats

Current methods for monitoring potentially harmful ocean phenomenon, such as Harmful Algal Blooms (HABS), Red Tide, oil spills, radio-active contaminants, ocean acidification, plastics, garbage, and other forms of pollution, are costly. Three primary methods for studying and monitoring these ocean phenomenon currently exist: 1) satellite imaging, requiring hundreds of millions of dollars for launch, assembly, and operation, 2) manned vessels requiring tens of thousands of dollars, and 3) autonomous buoys ranging in the thousands of dollars that have no ability to travel. This project seeks to design a small low-cost autonomous boat prototype for rapid deployment and extended mission duration for the collection of ocean data that will be made publically available for free: Ocean Sustainability Autonomous Boats (OSAB). The intent is to provide an effective, low-cost means to study transient ocean phenomenon for the betterment of ocean ecosystems and humankind.

Team:

  • Leader: Pavlo Vlastos, Graduate – PhD, Computer Engineering with Controls Emphasis
  • James Melvin, Undergraduate, Robotics

 

Project Pasathea: Towards an Accessible Immersive Virtual Reality Experience for Coping with Anxiety and Obsessive-Compulsive Disorder

Our vision of Pasithea is an iVR world designed to help confront anxiety in a suite of games and tools based on accepted therapy strategies accessible to anyone through WebVR where any VR devices or smartphones can connect to the experiences. Bridging the theory of exposure therapy for OCD, we will design three varying exposure scenarios where users will face the top three common symptoms: fear of sickness (such as fear of germs), coping with dark/unwanted thoughts (such as harm to others), and addressing behavioral repetitions of tasks (fixation on objects preventing from active daily living). The project will be developed using the Unity game engine and tested using the HTC Vive headset.

Team:

  • Leader: Evanjelin Mahmoodi, Undergraduate, Computer Science and Mathematics
  • Aviv Elor, Graduate – PhD, Computational Media

 

Circus-Themed Physical Rehabilitation App for Children with Sensory Based Motor Disorder

Children with Sensory Based Motor Disorder (SMBD) have a hard time coordinating their brains and their bodies. They are often stigmatized as the “weak” or “clumsy” kids and are often bullied. Children with SMBD benefit from exercise and physical training because they develop skills and strength to overcome the disorder, but exercise and physical training can be tedious and repetitive. Serious games for health have been shown to provide a motivating context to complete training that leads to improved health outcomes.

In our previous work, we have partnered with a circus organization that runs training classes for children with SBMD where we designed technology probes that support the training activities. For example, we designed a “Tilt Belt” worn around the waist while tight roping that would vibrate along the horizontal plane of the belt when the wearer leaned and a “blower” that would promote deep breaths while exercising. This project was successful, and we would like to provide support for at-home practice as well, which is why we propose to design a serious game for health.

We envision designing a circus-themed app that would use machine learning with accelerometer data to categorize activities which are used to progress in our serious game for health. To train the machine learning models, we plan to collect movement data from children with SMBD during their circus training classes while wearing smart devices with accelerometers. The support from this grant would allow us to develop an open-ended app and accompanying games to collect movement data, to buy tech for the children to wear, to travel to the classes, and to create the machine learning models from the collected data for use in the future serious game for health.

Team:

  • Leader: Jared Duval, Graduate-PhD, Computational Media
  • Alexandra Reed, Undergraduate, Computer Science

 

Event Track:

 

2022-23

Everett Student Project Showcase: Emerging Community Futures

The Everett Program (EP) for Technology and Social Change works towards connecting emerging young leaders with communities, where together they use tech and communication to build practical and sustainable solutions for persistent social justice issues. Our educational philosophy is rooted in a holistic approach that engages students in linking theory, practice and personal development. Students are supported in making these connections through hands-on work contributing to social justice and environmental sustainability with community partners.

Through partnerships with local and international organizations students embark on a year-long project process to gain a variety of skills: project management, professional development, problem solving, and working with community values that support their specific social justice effort. At the end of their journey, these students have the opportunity to reflect on their growth, journey, and impact at our Annual Everett Program Student Project Showcase.

This year, we will have our 4th Annual Student Project Showcase with the theme of “Emerging Community Futures” happening on December 2nd, from 4-6pm; and it will be free and open to the public. Frequently, contemporary activist narratives emphasize the need for large-scale, major, strategic, transformational change. While true, the goal of this event will rather uplift small scale impacts that are key to large and long term transformation through our student stories.

The event is an opportunity for students to showcase their year-long projects and celebrate the work that they have accomplished despite ongoing pandemic challenges. In addition, this will provide a space for students to practice their public speaking and storytelling skills; as well as connect them to similar organizations in the audience. Together we can not only celebrate their successes, but also amplify our community partners and inspire attendees to engage with their local community. Furthermore, we hope to expand the awareness and presence of the Everett Program to build a deeper network of changemakers in Santa Cruz County. Overall, this event will spread awareness of the Everett program, build meaningful connections between attendees and community partners, and highlight student insights on how to make change in your own community.

Team:

  • Karina Diaz Alvarez, Undergraduate, Psychology and Legal Studies, GISES minor
  • Anne Le, Undergraduate, Sociology with a GISES concentration
  • Charlie Delgado, Undergraduate, Sociology with a GISES concentration

2021-22

CruzHacks 2022

CruzHacks is a non-profit, student-run, annual hackathon based at UC Santa Cruz. Its mission is to advocate for more diversity in the tech industry while breaking barriers and addressing social issues through technological innovation. Each year the event welcomes hundreds of college and high school students interested in developing technology for social good. The organizing team strives to empower the next generation of creators by providing the tools, environment, and motivation to plausibly solve real-world problems. Since its founding in 2013, CruzHacks has expanded to better accommodate an ever-growing community of innovators. With the support of sponsors, the diverse group of attendees has the opportunity to build confidence, network, and develop solutions for social change (often using sponsors’ technology). CruzHacks partners with Major League Hacking (MLH), and the team is working hard to incorporate progressive design values into the experience.

Team:

  • Sonali Malik, Undergraduate, Computer Science, Economics
  • Tony Ma, Undergraduate, Computer Science, Technology Information Management
  • Kaitlyn Allen, Undergraduate, Computer Engineering

Everett Student Project Showcase: Embracing Change, Everett in Transition

The Everett Program (EP) for Technology and Social Change develops young leaders who use the technical, educational, and research resources of the university to work directly with communities, empowering people to develop practical and sustainable solutions to persistent social justice issues. Our educational philosophy is rooted in a holistic approach that engages students in linking theory, practice and personal development. In the EP, students are inspired to see technology as a tool for social change and environmental sustainability, and as an opportunity to bring communities together. The showcase event is an opportunity for students to present their year-long projects and celebrate the work they have accomplished despite the challenges of the pandemic.

Team:

  • Elias Hovorka, Undergraduate, Sociology with concentration in Global Information and Social Enterprise Studies (GISES)
  • Karina Cruz Rosales, Undergraduate, Sociology, GISES minor
  • Isabelle Aguirre, Undergraduate, Sociology, GISES minor
  • Karina Diaz Alvarez, Undergraduate, Psychology and Legal Studies, GISES minor
  • Alexandra Munoz, Undergraduate, Legal Studies, GISES minor
  • Kristina Bullington, Undergraduate, Anthropology, GISES minor
  • Mo Dick, Undergraduate, Sociology, GISES minor

 

2020-21

CruzHacks

CruzHacks is a non-profit, student-run, annual hackathon based in UC Santa Cruz. Each year we welcome hundreds of college and high school students interested in developing technology for social good. We strive to empower the next generation of creators by providing the tools, environment, and motivation to plausibly solve real-world problems. Since our founding in 2013, we’ve expanded CruzHacks to better accommodate an ever-growing community of innovators. With the support of our sponsors, our diverse group of attendees has the opportunity to build confidence, network, and develop solutions for social change (often with our sponsors’ technology). CruzHacks partners with Major League Hacking (MLH), and we are working hard to incorporate progressive design values into the experience.

Team:

  • Neha Pamidi, Undergraduate, Computer Science
  • Kelly Fesler, Undergraduate, Networks & Digital Technology

 

2019-20

Everett Program Project Showcase

The Everett Program has been empowering students at UC Santa Cruz to use technology for direct action in social justice and environmental sustainability for over 20 years. We are a fully functioning interdisciplinary program on the UC Santa Cruz campus. The program guides students through designing and implementing projects with the SOCY 30A and 107A/107B class series to work in solidarity with partner organizations addressing different social and environmental justice issues.Our goal with this event is to expose the work of the Everett Program, create an opportunity for undergraduate students to build their personal and professional skills, and celebrate the hard work they have done. After the completion of the program we want the Everett Program students to be able to go out into the world and be changemakers for issues they are passionate about. In order to do so, you must be able to tell your story and cultivate support from people outside of the project and work, and this event will help them share their stories. We aim to make this showcase an annual event, that becomes larger and more interactive for the following year.

Team:

  • Lily Nauta, Undergraduate, Sociology
  • Sofia-Lissett Kooner, Undergraduate, Critical Race and Ethnic Studies
  • Matthew Oey, Undergraduate, Computer Science

CruzHacks

CruzHacks is a non-profit, student-run, annual hackathon based in UC Santa Cruz. Each year we welcome hundreds of college and high school students interested in developing technology for social good. We strive to empower the next generation of creators by providing the tools, environment, and motivation to plausibly solve real-world problems. Since our founding in 2013, we’ve expanded CruzHacks to better accommodate an ever-growing community of innovators. With the support of our sponsors, our diverse group of attendees has the opportunity to build confidence, network, and develop solutions for social change (often with our sponsors’ technology). CruzHacks partners with Major League Hacking (MLH), and we are working hard to incorporate progressive design values into the experience.

Team:

  • Jennifer Dutra, Undergraduate, Computer Science
  • Neha Pamidi, Undergraduate, Computer Science